Lewis skull model

Making the 3d model for the Lewis skull

Published

If you’ve read my process documentation, the general process used for this skull will be familiar to you. I’m skipping the nitty-gritty details as I write this in CE2019 because the details of my process have changed since when I made this skull in CE 2014.

This model was done freehand in Blender, without the benefit of a base model.

A screenshot of Blender, showing a shaded stylized skull from an angle level with the left cheekbone.
This perspective view features the part that I labored longest over: the eyebrows and the cheekbones. Frequent toggling back and forth between perspective and isometric did little to help. The 'teeth' here are plain polygons without any structural reinforcement to them; I ended up reinforcing them from behind with additional paper.
A screenshot of Blender, showing a shaded stylized skull from a position directly in front of the skull. The skull is rendered isometrically, without the benefit of perspective.
Basically what the skull looks like head-on. I believe that this is an isometric view.
A screenshot of Blender, showing a shaded stylized skull from a position underneath the skull, looking up through its neck opening.
This is the hole that the wearer's head goes through.